- Tested Minecraft Versions
- 1.16
- 1.17
- 1.18
- 1.19
- 1.20
A bundle of 9 classes, each class having 3-4 damage skills 3-4 defense skills and 3 passive skills, following the playstyles of:
Heavy armored - High defense melee tanks with taunts
Paladin (Heavy tank) - Focuses on high defense. Shields, cleanses and adds damage reduction to the whole team. Passive regeneration and damage reduction.
Warrior (Balanced tank) - Good survivability, focuses on slightly higher damage, stunning enemies and buffing ally damage while still having protective abilities like shield and damage resist to the whole team
Barbarian (Damage tank) - Good survivability, trades most of defensive abilities for damage. Increases ally movement speed, can stun enemies shortly and has increased damage and resist bellow 50% health
Medium armored - Close or long ranged damage dealers
Assassin (Physical damage) - High damage with low survivability. Focuses on critical hits and dashes to kill enemies. Can go into stealth to lose a bit of aggro
Thief (Poison damage) - Very good damage from poison with decent mobility with dashes. Has minor sustain healing from poison
Marauder (Durable damage) - Good damage with medium defense and mobility with dashes. Can increase own resistance by being in combat, shield allies, give them movement speed and root enemies in place
Light armored - Long range magic casters
Pyromancer (Fire damage) - High damage from burning. Can recover mana on basic attacks, ability to push away enemies, short dash and increases max health of allies
Mage (Physical damage) - Focuses on critical damage from skills. Can recover mana on basic attacks, root enemies in place, disarm enemies and prevent them from attacking, give allies speed and increase max health of allies
Cryomancer (Durable damage) - Hitting enemies applies slow to them and lowers their damage. Hitting slowed enemies deals extra damage. Can recover mana on basic attacks, roots enemies when dashing over them, can become immune to damage and recover health over short period of time and can increase max health of allies
Image of classes in a PvP scenario
* The icons are for attributes, classes and click combos
Heavy armored - High defense melee tanks with taunts
Paladin (Heavy tank) - Focuses on high defense. Shields, cleanses and adds damage reduction to the whole team. Passive regeneration and damage reduction.
Warrior (Balanced tank) - Good survivability, focuses on slightly higher damage, stunning enemies and buffing ally damage while still having protective abilities like shield and damage resist to the whole team
Barbarian (Damage tank) - Good survivability, trades most of defensive abilities for damage. Increases ally movement speed, can stun enemies shortly and has increased damage and resist bellow 50% health
Medium armored - Close or long ranged damage dealers
Assassin (Physical damage) - High damage with low survivability. Focuses on critical hits and dashes to kill enemies. Can go into stealth to lose a bit of aggro
Thief (Poison damage) - Very good damage from poison with decent mobility with dashes. Has minor sustain healing from poison
Marauder (Durable damage) - Good damage with medium defense and mobility with dashes. Can increase own resistance by being in combat, shield allies, give them movement speed and root enemies in place
Light armored - Long range magic casters
Pyromancer (Fire damage) - High damage from burning. Can recover mana on basic attacks, ability to push away enemies, short dash and increases max health of allies
Mage (Physical damage) - Focuses on critical damage from skills. Can recover mana on basic attacks, root enemies in place, disarm enemies and prevent them from attacking, give allies speed and increase max health of allies
Cryomancer (Durable damage) - Hitting enemies applies slow to them and lowers their damage. Hitting slowed enemies deals extra damage. Can recover mana on basic attacks, roots enemies when dashing over them, can become immune to damage and recover health over short period of time and can increase max health of allies
Image of classes in a PvP scenario
* The icons are for attributes, classes and click combos